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In article <3af00193@news.povray.org>, Warp <war### [at] tag povray org>
wrote:
> No. The idea was that the heighfield should be scaled in widht and
> length to the appropriate size before texturing (so that the texture
> would not be distorted or anything), but the height should be 1
> because of the used slope pattern.
But when you scaled the height field to it's proper height, the textures
would still be stretched along the y axis.
BTW, you need to do the "scale <1, 1/2, 1>" or "transform {Trans
inverse}" in the textures in the texture_map being controlled with the
slope pattern, not in the slope-mapped texture itself...just thought
that needed to be clarified.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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